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Create A New Collection

Collections are versatile, powerful and simple to create. From a customized course reader to an action-guide for an upcoming service-learning trip, collections illuminate themes, guide inquiry, and provide context for how people around the worls are responding to social challenges.

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1. Name your collection

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Add stories to your collection from your list of Favorites below, or add stories directly to a collection from Search or Discovery. Anytime you see the collection icon you can add a story. Just click the icon and follow the instructions on your screen.

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Solutions Story Tracker®

Welcome to a curated database of rigorous reporting on responses to social problems.

15,700 stories produced by 8,900 journalists and 2,000 news outlets from 89 countries. The stories cover responses in 192 countries, in 17 languages. This resource is made possible because of a growing movement of journalists who use solutions journalism to illuminate both problems and evidence-based responses to them.

Learn more about the Solutions Story Tracker.


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  • Gamification in Urban Planning: Participation Through Minecraft

    Laura von Puttkamer
    2020-12-01 20:14:49 UTC
    0

    November 03, 2020 |

    Urbanet |

    Text |

    800-1500 Words

    Response Location: Sweden

    Urban planning using gamification is a viable way of engaging diverse parts of the population and placing people and communities at the center of the process. “Block by Block” is a collaboration between UN Habitat and the game company Mojang that holds participatory workshops, where people design public spaces using the game Minecraft. Over 25,000 people from diverse backgrounds and age groups have participated. Professional advisers are present and they adjust the designs for implementation. The method has been used by the City of Stockholm and to create the first skatepark in Kosovo.

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  • Twitch-inspired live streams could be the future of political fundraising

    Steven Melendez
    2020-10-30 18:21:05 UTC
    1

    October 28, 2020 |

    FastCompany |

    Text |

    800-1500 Words

    Response Location: United States

    Hovercast is a technology startup helping democratic organizations add interactivity to virtual events. The model, which has been used by prominent political candidates such as Bernie Sanders, uses interactive live-streaming features like on-screen highlighted comments, real-time donation meters, trivia questions, polls, videos, and animated GIFs to collect donations, sign up campaign volunteers, and encourage other types of voter engagement. The model is inspired by video gaming platforms that are geared towards younger audiences, which is one of the demographic groups engaging in the virtual events.

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  • EdNext Podcast: Teaching the Declaration of Independence with a Video Game

    Marty West
    2020-10-25 21:38:18 UTC
    0

    October 21, 2020 |

    Education Next |

    Podcast |

    Over 15 Minutes

    Response Location: United States

    Nationally, civic courses lack rigor, partly because few states require coursework in civics. A new video game called “Portrait of a Tyrant,” based on the Declaration of Independence, could change that. “Let’s gamify a story,” said Danielle S. Allen, director of the Democratic Knowledge Project. In this episode, the creators of the video game share the challenges that exist for creating civics curriculum and the way this game can bridge that game between students and history.

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  • This game can stop people from falling for COVID-19 conspiracies

    Ruth Reader
    2020-10-29 15:30:12 UTC
    1

    October 13, 2020 |

    FastCompany |

    Text |

    800-1500 Words

    Response Location: United Kingdom, Cambridge, England

    To combat the spread of conspiracy theories, researchers at Cambridge’s Social Decision Making Lab have created an interactive game that puts users in the shoes of "manipulators" to teach them how to "question social media posts that have the hallmarks of engineered virality." Although experts say playing the game just one time will likely not result in sustainable change, a similar game that focused on understanding how fake news was created found that users' beliefs in fake news decreased by an average of 21%.

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  • Building Trees in the Metaverse Might Actually Save the Forest

    Teresa Carey
    2020-10-24 19:36:18 UTC
    0

    August 02, 2020 |

    Freethink |

    Text |

    1500-3000 Words

    Response Location: United States, Southern Pines, North Carolina

    By building scientifically accurate virtual tress, NatureXR is providing an opportunity for scientists, policymakers, and other stakeholders to use virtual reality to understand ecosystems and model conservation impacts. Creating an authentic 3D-version of a tree can be challenging, but by developing a “procedural” tree, the software can generate a forest of trees that are unique, accurate, and realistic. VR nature can also make the environment accessible for people who might not be able to experience it due to disabilities, distance, or even fear.

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  • Through PIF^2's social impact mobile game platform, users are playing it forward for charity

    William Bleier
    2020-08-01 20:05:48 UTC
    0

    July 27, 2020 |

    Generocity |

    Text |

    Under 800 Words

    Response Location: United States, New Jersey

    The startup PIF^2 is a “social impact mobile game platform” that partners with charities to raise money through ad revenue and in-game purchases. It hosts “game-a-thons” that target a younger demographic who can generate money for a charity by downloading and playing a game. The “game-a-thons” usually last about a week, after which charities receive a check from PIF^2 for up to 50% of the revenue that was generated. The game apps are currently created by independent developers, but the startup hopes to create its own games so that it can donate even more of the revenue proceeds to charity.

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  • The making of a virtual museum

    Celina Colby
    2020-06-11 21:51:50 UTC
    0

    June 11, 2020 |

    The Bay State Banner |

    Text |

    Under 800 Words

    Response Location: United States, Boston, Massachusetts

    Boston area museums have launched virtual tours since closing their doors to the public amid the Covid-19 pandemic. Although it is hard to create a museum experience that fits every user’s individual preferences, the 3-D tours have been very popular. The Peabody Essex Museum was already working with Matterport, a virtual tour maker, who had photographed their "Jacob Lawrence: The American Struggle” exhibition that is available online. The Boston Children’s Museum found their virtual tours to be so popular that they are creating a new product that will allow children to create their own virtual museums.

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  • This tool is helping cities find the neighborhoods most vulnerable to coronavirus

    Adele Peters
    2020-04-01 18:32:56 UTC
    0

    March 24, 2020 |

    FastCompany |

    Text |

    Under 800 Words

    Response Location: United States, San Francisco, California

    A new urban planning tool called Urban Footprint is helping governments to map out their most vulnerable neighborhoods and populations. Originally designed in 2018 to help city planners make sense of large data sets and understand the implication of potential policies on traffic, energy use, or multiple other factors, Urban Footprint was easily adapted to pull in data from the CDC and other inputs for COVID-19 considerations.

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  • From surgery simulators to medical mishaps in space, video game tech is helping doctors at work

    Elise Favis
    2020-01-22 02:35:21 UTC
    0

    January 09, 2020 |

    The Washington Post |

    Text |

    1500-3000 Words

    Response Location: United States, Los Angeles, California

    An orthopedic surgeon, software developers, and medical experts have teamed up to create a virtual reality headset that helps eliminate unpredictability during surgical procedures. Although this is one of many technological advancements that's being used to bridge a gap in health care, both virtual reality and video games have helped to assist not just during procedures but also in "highly irregular situations or those that would be impossible to replicate.

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  • Airbus is making planes lighter with technology we barely understand

    Mark Wilson
    2019-12-10 03:53:26 UTC
    0

    November 20, 2019 |

    FastCompany |

    Multi-Media |

    800-1500 Words

    Response Location: Germany, Hamburg

    An engineering company called Autodesk uses the concept of "generative deisgn" - design facilitated by Artificial Intelligence to create structural renderings unimagined by the human brain - to create lighter and more durable airplanes. Generative design uses the calculations of artificial intelligence software to create thousands of ergonomic designs, based on an input of desired force and shape of the plane part - or other architectural puzzles pieces.

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    • 8757

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Please sign in via My Profile before submitting a story. This will allow you to view the status of your submission and get notified if the story is added to the Solutions Story Tracker®.
Filter your search by the language of the story. As the Solutions Story Tracker grows, we are working to include more stories in more languages. Your story submissions can help! Submit stories here.
These factors identify the ways communities overcome the big challenges and help you see the insights. Learn more about the Success Factors here.

Solutions Journalism Around the World

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Solutions In Focus

Discover curated content about themes that matter to you, exclusively from the Solutions Story Tracker. Explore collections, resources and more.

  • Climate Solutions

  • Advancing Democracy

  • Youth Mental Health


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    Video Tutorials

    Learn how to find what you need in the Solutions Story Tracker in español and in français.

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    Submission Guidelines

    This database is powered by user submissions. Submit a story.

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    Custom Story Alerts

    Get notified when new stories match your interests by setting up custom story alerts in My Profile.

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Solutions Story Tracker® FAQ

  • Solutions journalism…
    • Describes a response to a problem and how it works.
    • Seeks to draw out insights that explain success or failure.
    • Presents the available evidence about the effectiveness of a response.
    • Explains the shortcomings or limitations of the response.
    Learn more.
  • The Solutions Story Tracker® is a curated, searchable database of solutions journalism stories — rigorous reporting about responses to social problems. We vet and tag every story in the Story Tracker, which offers an inspiring and useful collection of the thousands of ways people are working to solve problems around the world.

  • You can learn more about how we source, vet, and tag stories here, as well as how we share them. We also have video tutorials in Spanish and French that show how to use the Solutions Story Tracker to find what you need.

  • Story collections are curated by our staff or other partners to explore a theme, pattern, or trend via selected solutions stories and external resources. Some story collections focus on an in-depth exploration of a topic with solutions journalism; others highlight journalists and how they report on topics. Certain story collections include discussion questions and notes, so that educators and community discussion leaders can lead learners to fully engage with the stories.

  • The Solutions Story Tracker® is powered by user submissions. We encourage submissions from journalists, as well as from anyone who has an eye for solutions journalism. Click here to submit. (Why submit? So many reasons!)

  • You can submit a story directly on the Solutions Story Tracker®. You will be prompted to register or log into the Solutions Journalism Network website, if you are already logged in. (It is free to register!) Logging in allows you to track the status of your submissions under My Profile, as well as save your favorite stories, create story collections and story alerts, and access other helpful features of our website.

  • After you submit a story to us and assign it a topic, it is sent to one of our Solutions Story Tracker team members. Our team member evaluates the story for the four qualities of solutions journalism, and on the basics: The story must come from a news outlet and have a date and a byline. If the story meets our criteria, our team tags it accordingly and adds it to the database. If the story falls short of the mark, our team will include the reason why. We include stories in the Story Tracker that meet our standards of solutions journalism. Inclusion does not mean we support the initiatives, policies, organizations or approaches featured in those stories.

    Discover common reasons why a story may miss the mark for inclusion in the Solutions Story Tracker®.

    Learn more about the history of the database.

  • Solutions Journalism Network features these stories in the searchable database making them publicly accessible to anyone who wants to search for rigorous reporting on solutions to social problems. Any story that is added has the potential to make more impact than its original purpose. Added stories are used in journalism trainings, school curricula, research projects, and independent analysis on issue area trends. This now includes artificial intelligence tools, which are applied for educational value to find stories and support story vetting, as well as to extract insights from the stories. SJN has digital products and newsletters that give new life and exposure to the stories meeting people where they are at. Story data also is used to develop innovative tools to reach the general public with solutions journalism as well as some specific research projects requested by researchers. If you have any questions or concerns about our use of story data or added stories, please contact Lita Tirak.

  • News outlets determine whether all users can access their stories — and some limit the number of stories that anyone can view, or require a subscription. The majority of stories in the database can be accessed for free.

  • We work with journalists, academic researchers and others who feel that our database will support their research. We are especially interested in research that seeks to develop new insights about solutions journalism and its spread and its impact on social problems. Please complete all sections of the Data Request Form, and we will contact you to discuss your request in greater detail.

  • We do not fact-check the stories in the Solutions Story Tracker®. We do ensure that each story comes from a credible news source that has its own editorial infrastructure.

  • We worked with Tara Pixley and Jovelle Tamayo of the Authority Collective, who developed a guide for using equitable visuals. We follow this guide when choosing images for our website.

  • We welcome your feedback and additional questions. Please use this form to get in touch.

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